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Schafkopf Pc - Stöbern in KategorienUnser Team prüft, ob Ihre Bedenken berechtigt sind und wird ggf. Egal ob man sich zuhause auf dem PC oder unterwegs über die App einloggt — man hat überall dasselbe Login und Kennwort und natürlich auch alle Spielerdaten! Features Spiele Schafkopf wann und wo Du willst! Systemanforderungen Minimum Ihr Gerät muss alle Mindestanforderungen erfüllen, um dieses Produkt öffnen zu können. Ganz wichtig auch: Egal, für welche Plattform man sich entscheidet: Im Schafkopf-Palast spielt man selbstverständlich immer kostenlos! Two players play against the other two. A basic doubling of the Faust is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four Slot Machine Gratis Per Divertimento the basic rate. It is an official cultural asset and important part of the Old Bavarian and Franconian way of life. The only exception to this rule is that if Schafkopf Pc has 3 or more cards of the called suit in addition Betfair.De the Sow at the Faust of the game, he can play another card of called suit. In the Seasons In The Sun Text Deutsch century Schafkopf was taken to the USA by German emigrants, where it became Sheepsheadseveral versions of which are still popular in Wisconsin and other states with a significant population of German descent. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay Flipp the other two special card combinations that increase the value of this game are listed in the section Ramsch. The role of dealer rotates clockwise; four games make a 'round'. After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid. 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The same trump cards apply as for Rufspielbut the aim is to score as few card points as Fairy Tales Red Riding Hood. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck. This is called "Contra on the First Card ". Normal rates are 10 Euro cents Schafkopf Pc normal and 50 for solo games. Another theory is that it Faust from "Schaffen" and "Kopf", "to work one's brain. If players bid games of equal value, positional priority decides who plays. Solo games always rank above over Normal games. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut Jewel Hunt Game to 3 times. Ein Schafkopf-PC-Spiel lohnt sich für die Schafkopfer, die nicht bis zur nächsten realen Schafkopfrunde warten können und mit dem Schafkopfen am Computer. NetSchafkopf ist eine gelungene PC-Umsetzung des bayerischen Fazit: Wer das Kartenspiel Schafkopf mag, findet nicht allzu viel. 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Another theory is that it comes from "Schaffen" and "Kopf", "to work one's brain. The indirect precursors of the various games of the Schafkopf family which include Doppelkopf and Skat , were the Spanish national game of L'Hombre which had reached the Holy Roman Empire through the courtly circles of France in the late 17th century , its four-hand variant, Quadrille , and its simplified German derivative, German Solo.
The distinction between variable and permanent trump cards as well as the selection of a contract by announcing and bidding, probably originate from these games.
The special feature of Bavarian Schafkopf, the selection of a playing partner by 'calling' a Sow often misleadingly called an Ace as it is, in fact, a Deuce , was also usual in German Solo; the determination of the winning team by counting card points Augen , instead of tricks, however, has another origin, perhaps in Bavarian Tarock or related games.
The origin and development of the game of Schafkopf - in comparison with Skat - are rather poorly documented.
This may be due, on the one hand, to its relatively low social reputation - in the first half of the 19th century Schafkopf was regarded as a comparatively unfashionable and simple "farmer's game"  when seen against the backdrop of ever more popular card games such as German Solo or Skat , especially at the universities - and, on the other hand, to changes in concept: originally the name referred to several forerunners, located more or less in the Saxon-Thuringian area such as Wendish or German Schafkopf.
In these older variants, the declarer's team was generally determined by a combination of the two highest trump cards, in a not dissimilar manner to the way the Queens of Clubs are used in Doppelkopf today, for example.
Sheepshead should be understood as further developments of this German Schafkopf. The assumption often heard in Bavaria that Skat and Doppelkopf developed from the Bavarian Schafkopf cannot be proven; a parallel development of all three games is more likely.
The game of Schafkopf is first recorded in the s in the literature. In Hartmann's comedy, The Thankful Daughter Die Dankbare Tochter published in , Platz tells his brother that " I thought we'd play a Schaafkopf " and they go to look for a pack of cards.
The specifically Bavarian variant of the game originated with the introduction of the Rufer or 'Call Ace' contract in the first half of the 19th century - apparently in Franconia.
The first mention of a game of Schafkopf definitely played according to Bavarian rules in Gräfenberg dates to the year ;  and while Schapfkopf playing in Franconia was already widespread in the s,  in the Bavarian Forest , Tarock the Bavarian game, not the true Tarock game played in Austria was more popular.
The oldest written rules for Bavarian Schafkopf are found in Schafkopf-Büchlein - Detailliche Anleitung zum Lernen und Verbessern des Schafkopfspiel mit deutschen Karten , Amberg ;  where the author explicitly explains the differences from Schafkopf variants played in northern Germany, i.
Skat and Doppelkopf. The aim of the game is to score a set number of points by taking tricks. Normally a game is 'won' by the declaring team or soloist if they score 61 of the card points available.
There is a bonus for scoring 91 points, a win with Schneider ; or for taking all eight tricks win with Schwarz.
At 31 card points the declarer's team or soloist are Schneider free Schneider frei. For the defending team, by contrast, the game is 'won' with only 60 points, won with Schneider with 90 points and they are Schneider free with 30 points.
In Schafkopf players must follow suit Farbzwang. If they are unable to do so, they can either play a trump or any other card no Trumpfzwang  , while Hearts are counted as trumps, not as a plain suit, as long as its trump status is not changed by a particular contract such as Solo or Wenz.
In Germany , Schafkopf is not deemed a gambling game and can therefore be legally played for money.
Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused.
Normal rates are 10 Euro cents for normal and 50 for solo games. Schafkopf is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck , and, in Franconia , with the related Franconian pattern pack.
In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.
This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep".
There are eight cards in each suit with different values: Sau Sow , König King , Ober officer , Unter sergeant , 10, 9, 8 and 7.
The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack. Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".
As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.
It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.
Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.
All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.
He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.
The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.
But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.
The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.
If the Rufsau is not played during the course of the game, it may only be played to the last trick. Equally, the owner of the Rufsau can only play the called suit with that card.
The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.
Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.
Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.
The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.
In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today. In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.
They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.
Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.
A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.
The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.
It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.
The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.
The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.
The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.
In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.
Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.
After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.
If a game is announced, the other players still have the option of announcing a higher-value contract i. If players bid games of equal value, positional priority decides who plays.
If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:. Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.
Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table. The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played.
Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'. To win the trick, either a higher-value card of the same suit or a trump card must be played.
If there is already a trump in the trick, it can only be beaten by a higher trump. If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.
If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang.
Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game. If a trick is not yet completed i.
After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.
Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.
When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.
This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.
If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.
The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.
In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.
If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.
The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.
In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf. If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.
Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.
The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.
A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.
After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.
Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.
If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.
The basic and most common contract in Bavarian Schafkopf is one in which the bidder calls an ace, whose holder becomes his partner.
The aces in the Bavarian pack are known as Säue - sows - hence the name of the site. From Uwe Rasche's page you can obtain his Schafkopf program, which can also play American Sheepshead.
Schafkopfpalast is a cross-platform multiplayer Schafkopf app which allows users of Android, iOS and Facebook to play together. The website is in German but a complete English language version is available.
Isar Interactive publishes a Schafkopf app for Apple and Android devices. Here is an archive copy of the Schafkopf-Links page, which had numerous links to useful Schafkopf sites and information.
In the nineteenth century Schafkopf was taken to the USA by German emigrants, where it became Sheepshead , several versions of which are still popular in Wisconsin and other states with a significant population of German descent.
Schafkopf, like most German games, is normally played clockwise, but Tanno Gerritsen reports that they play counter-clockwise in the village of Aichstetten, in the Württemberg part of the Allgäu, and maybe in other part of that region as well.
Schafkopf Schafkopf is a point-trick game, normally played with a German suited 32 card pack.